ACM ISS 2022
Sun 20 - Thu 24 November 2022 Wellington, New Zealand

In recent years, research on collaborative interaction has relied on manual coding of rich audio/video recordings. The fine-grained analysis of such material is extremely time-consuming and labor-intensive. This is not only difficult to scale, but, as a result, might also limit the quality and completeness of coding due to fatigue, inherent human biases, (accidental or intentional), and inter-rater inconsistencies. In this paper, we explore how recent advances in machine learning may reduce manual effort and loss of information while retaining the value of human intelligence in the coding process. We present ACACIA (AI Chain for Augmented Collaborative Interaction Analysis), an AI video data analysis application which combines a range of advances in machine perception of video material for the analysis of collaborative interaction. We evaluate ACACIA's abilities, show how far we can already get, and which challenges remain. Our contribution lies in establishing a combined machine and human analysis pipeline that may be generalized to different collaborative settings and guide future research.

Tue 22 Nov

Displayed time zone: Auckland, Wellington change

13:30 - 15:00
Session 5: Collaboration 1Papers at Rutherford House Lecture Theatre 2
Chair(s): Joaquim Jorge University of Lisbon
13:30
22m
Talk
Semi-automated Analysis of Collaborative Interaction: Are We There Yet?
Papers
Thomas Neumayr University of Applied Sciences Upper Austria; JKU Linz, Mirjam Augstein University of Applied Sciences Upper Austria, Johannes Schönböck University of Applied Sciences Upper Austria, Sean Rintel Microsoft Research, Cambridge, Helmut Leeb University of Applied Sciences Upper Austria, Thomas Teichmeister University of Applied Sciences Upper Austria
DOI Media Attached
13:52
22m
Talk
SaferHome: Interactive Physical and Digital Smart Home Dashboards for Communicating Privacy Assessments to Owners and Bystanders
Papers
Maximiliane Windl LMU Munich; Munich Center for Machine Learning, Alexander Hiesinger LMU Munich, Robin Welsch Aalto University, Albrecht Schmidt LMU Munich, Sebastian S. Feger LMU Munich
DOI
14:15
22m
Talk
Players and Performance: Opportunities for Social Interaction with Augmented Tabletop Games at Centres for Children with AutismHonourable Mention
Papers
Qin Wu The University of Auckland, Rao Xu Chengdu University of Information Technology, Yuantong Liu Chengdu University of Information Technology, Danielle Lottridge University of Auckland, Suranga Nanayakkara Auckland Bioengineering Institute, The University of Auckland
DOI Media Attached
14:37
22m
Talk
Re-locations: Augmenting Personal and Shared Workspaces to Support Remote Collaboration in Incongruent Spaces
Papers
Daniel Immanuel Fink University of Konstanz, Johannes Zagermann University of Konstanz, Harald Reiterer University of Konstanz, Hans Christian Jetter University of Lübeck
DOI Media Attached